

Issue #9 June 1994/2244 $4.00
J.R.R. TOLKIEN AND THE
NORTHERN TRADITION
KveldulfR Hagan Gundarsson
J.R.R. Tolkien was a
Professor of Anglo-Saxon at Oxford for twenty years and,
for some time thereafter,
a Professor of English Language and Leterature (his
specialization was the
West Midland dialect of Middle English). These
positions required him to
be fluent and deeply versed in Old English and Old
Norse language and
literature and to be a first-rate philologist---an expert
in Germanic language and
myth. His essay "Beowulf: The Monsters and the
Critics," for
instance, has been one of the most influential writings
in the
scholarly study of that
complex Anglo-Saxon epic.
Tolkien's love for the
literature and languages of the Germanic peoples
(especially the English
and the Norse) was the guiding light of his career and
his life, as he expressed
himself in a letter written in 1941. "I have in
this war a burning private
grudge against that ruddy little ignoramus Adolf
Hitler for ruining,
perverting, misapplying, and making for ever accursed,
that noble northern
spirit, a supreme contribution to Europe, which I have
ever loved, and tried to
present in its true light." (quoted by Humphrey
Carpenter in Tolkien: A
Biography. New York: Ballantine Books, 1977, p. 218)
It should, therefore come
as no surprise that his fictional writings were
permeated with elements
from his studies---that he should have given the sagas
and myths of the North a
new lease on life. As a christian gentleman whose
ideas of propriety were
formed in the first quarter of this century Tolkien
was not inclined to put
forth the religion of the Vikings as part of his own
artistic truth, nor was he
willing to present the literature of the North in
its original starkness.
Thus the gods of the North---Ódhinn, Thórr, and the
rest, do not appear
directly in his writings. The aspects of the Northern
literary and mythical
tradition on which Tolkien drew most heavily are those
dealing with humans and
demihumans such as Elves and Dwarves: his Middle-
Earth is a
"sanitized" version of the Old Norse Miagaror,
from which the
Viking Gods have been
evicted and in which all the heroes have been taught to
act like Englishmen of the
late nineteenth century/early twentieth century.
Still, a great deal of the
power of his work lies in the elements of the Norse
tradition which he
retained. Middle-Earth appeals because it is, inlarge
part, real rather than
invented; Tolkien's books reawakened, at least
partially, the lost ethnic
heritage of the English-speaking peoples, and
readied the way for the
rebirth of the gods and goddesses in the general
consciousness of the
Germanic peoples.
Gandalf---"an old man
wrapped in a dark cloak" (Hobbit, XVI), who also
wears
a wide-brimmed hat and
rides a silver-gray horse who can run like the wind;
this is a typical
description of Odhinn, who usually appears as an old man
in
a black or dark blue cloak
(when he is not in full battle-armor). Gandalf,
whose name also comes from
the Eddic "Catalogue of Dwarves" (means
"sorceror-
Elf"), appears, in
general, as a grandfatherly version of Ódhinn---the all-
knowing wanderer-wizard
who often speaks in riddles, giving good advice to his
favourites and
occasionally appearing to bail them out in sticky
situations;
who has many names among
many people (Ódhinn's surviving heiti, or use-names,
number well over 180), and
frequently appears in disguise or semi-disguise,
only to reveal himself in
his full power at moments of crisis, as at the end
of "Grimnismal".
Like Ódhinn, and unlike the general Western concept of
the
studious
Qabalist-ceremonial magician (or the nerdy magic user so
common in
fantasy novels and D&D
games), Gandalf is a mighty fighter as well as a
magician.
Runes---literally means
"secrets", generally applied to the Runic
"futharks"
or alphabets
("futhark" comes from the first six letters: F
U Th A R K),
which were used in
slightly different forms by the Germanic peoples and
survived up until the
seventeenth century in Iceland. This system of writing
was used primarily for
magical and memorial inscriptions. People who could
read and write in runes
were highly respected. Tolkien's runic system uses
the runes of the
Anglo-Saxon Futhorc, plus variants created by reversing
the
runes; however, he changed
all the phonetic values.
Dwarves---The dwarves of
Norse legend were the greatest of craftsmen: they
made most of the treasures
of the gods, including Thórr's hammer Mjollnir,
Freyr's golden boar and
ship, Ódhinn's spear Gungnir, and Freyja's necklace,
Brisingamen. Especially
good swordswere also made by the dwarves for mortal
men, such as the sword
Tyrfingr of Hervor's and Heiorek's saga. Scandinavian
dwarves, according to the
Prose Edda, dwell "in the depths of the earth and in
rocks"; many of their
names imply that they have something to do with the
dead (Dainn = "dead
one"; Nar = "corpse", etc.). Because of
this, dwarves
and dragons are natural
competitors: both live in barrows filled with the
treasures buried with the
dead and are greedy for gold. Tolkien's dwarves are
more lively and cheerful
than the Norse dwarves, who are a fairly grim lot,
delighting only in gold
and in lust for various goddesses (Freyja got her
necklace by spending four
nights with four dwarves; in the Eddic poem
"Alvismal",
Thórr traps a dwarf who has come with the intention of
wedding his
daughter, Thrúdhr).
Still, even in Tolkien, "dwarves are not heroes, but
calculating folk with a
great idea of the value of money; some are tricky and
treacherous and pretty bad
lots; some are not, but are decent enough people
like Thorin and Company,
if you don't expect too much." (The Hobbit, Chapter
XII).
Elves---Tolkien's Elves
owe something to both Celtic and NOrse folklore. The
Scandinavian Elves (Old
Norse alfar) are a higher order of being, closely
related to the gods,
though slightly inferior; this is preserved in Tolkien's
presentation of the High
Elves. His Wood Elves are closer to the Celtic
Elves, who enchant and
imprison mortals who surprise them at their dancing and
feasting. The smithcraft
of Tolkien's Elves probably comes from
"Volundarkvidha",
an Eddic poem about the greatest smith of Germanic
Legend,
Volundr or (as he was
known to the Anglo-Saxons) Wayland. In this poem,
Volundr is described
several times as a "wise Elf". I know of no
other
references to Elvish
smithing, except that the dwarves are also called
Svaralfar (Swarthy Elves)
or Dokkalfar (Dark Elves). In at least one case,
that of the reforging of
Aragorn's sword in Fellowship of the Ring, Tolkien
has Elvish smiths doing
the job done by a dwarf in his Old Norse source. Both
the Norse and the Celtic
Elves are the size of humans, though fairer in
appearance and basically
immortal.
Dragons---All the elements
of Tolkien's dragons are drawn directly from the
Northern tradition. The
general description of the flying, fire-breathing
wyrm comes directly from
the dragon of Beowulf, as does the description of the
dragon's habits; Smaug
also, as discussed below, draws some of his character
from Sigurdr's dragon
Fafnir; it is from Fafnir that Tokien gets his ideas
about dragons being
particularly wise, as well as interested in
riddles---Fafnir is even
willing to play Trivial Pursuit with Sigurdr after
the latter has mortally
wounded him. The "dragon-sickness" is also
characteristic of the
Norse tradtion: in several of the Old Norse sagas, a
greedy man takes a
quantity of gold, flees with it, and eventually dies and
becomes a dragon who
watches over it (the Old Norse dragon is never a natural
animal). Tolkien follows
the christian Beowulf scribe's insistence that the
dragon be something
separate from the man who dies alone with the gold (cf.
C.S. Lewis' Voyage of the
Dawn Treader in which Eustace sleeps on the dragon's
hoard and "turned
into a dragon while he was asleep. Sleeping on a dragon's
hoard with greedy,
dragonish thoughts in his heart, he had become a dragon
himself."---here
Lewis is following the Old Norse Examples which Tolkien
was
unwilling to use.). The
idea of a great hoard which is cursed comes from the
same cycle, the German/Old
Norse tale of the Volsungs and Gibichungs---best
known for its hero
Sigurdr---Siegfried's slaying of Fafnir, and for Wagner's
treatment of the story in
his die Nibelungen. The hoard causes nothing but
desire in those who do not
have it, and death for those who do.
THE HOBBIT
CHAPTER II: ROAST MUTTON
Trolls---large course
manlike beings, with a strong taste for human flesh,
are a commonplace in
Scandinavian legend. A frequent curse in Old Norse was
"Trolls take
you!" Trolls cannot stand the light of day, which
turns them to
stone. Both in the poetry
of the Elder Edda and in Scandinavian folklore,
trolls are often tricked
into staying out until the dawn catches them.
Runes on swords---the best
Germanic weapons have runic inscripions, sometimes
scratched in and, in some
cases, inlaid with silver.
CAPTER V: RIDDLES IN THE
DARK
The contest of knowledge,
in which the loser generally loses his life, is a
frequent theme in Old
Norse literature. In the Eddic poems "Alvismal"
and
"Vafthrudnismal",
the contest is not one of riddles, but might better be
described as a sort of
cosmological game of Trivial Pursuit. In Heidrekr's
saga, King Heidrekr has a
riddle-game with Ódhinn, who has come disguised as
someone else. In this work
and "Vafthrudnismal", Ódhinn ends the
riddle-game
by asking the Unanswerable
Question ("What did Ódhinn whisper to Baldr before
he was put on the funeral
pyre"), by which the god's victim recognises him.
"What have I got in
my pocket?" is a comic version of the Unanswerable
Question, I think. The
Anglo-Saxons were particularly fond of riddles; the
verse-form is typical both
of the Anglo-Saxon and the Norse.
CHAPTER VI: OUT OF THE
FRYING PAN INTO THE FIRE
Wargs---the word warg (Old
Norse Vargr), really "outlaw" (and perhaps
implied
"werewolf" or
other general type of supernatural nastiness---the
antichrist is
called a "warg"
in the Old High German poem "Muspilli") to the
Germanic
peoples, and also meant
"wolf" in Old Norse. Tolkien, as a Germanic
philologist, would
certainly have been aware of the discussion on the point.
The word was also used as
a verb by the Anglo-Saxons to indicate someone being
cursed; in the Anglo-Saxon
translation of Genesis, Cain is "awyrged".
Tolkien's Wargs are, thus,
particularly big, nasty, evil wolves. "Sometimes
(the goblins) rode on
wolves like men do on horses." In Scandinavian
tradition, troll-women or
witches often rode on the backs of wolves. Cf. the
Eddic lay "Helgakvida
Hjorvargssonar" in which "Heginn fared home
alone
through the forest on Yule
evening and found a troll-woman, who rode a warg
and had wyrms as
reigns" and Thord's dream in King Harald's Saga,
which
describes how "In
front of the defending army there was a huge ogress
riding a
wolf, and the wolf was
carrying a human carcass in its mouth, with blood
streaming down its jaws,
and as soon as the wolf had eaten the first corpse,
she hurled another into
its mouth, and then another and another...."
CHAPTER VII: QUEER
LODGINGS
Beorn the Skin-Changer is
a figure directly out of Norse legend. Often it
was said of mel---that
they were "eigi einhamr", "not of one
skin", which is
to say, capable of taking
on the shape of an animal and going out at night.
Kveld-UlfR, the
grandfather of the notable poet Egill Skall-Grimsson, was
one
such; so was the famous
Bodhvar-Bjarki ("Little Battle-Bear"), of Hrolf
Kraki's Saga. One possible
etymology of berserk is "bear-sark", implying
that
these warriors put on
bears' skins before going into battle. As described in
Chapter XVII, Beorn (in
his bear-shape) is capable of going into a classic
berserk-frenzy, in which
"nothing could withstand him, and no weapon seemed
to
bite upon him." The
name "Beorn" is, of course, simply Anglo-Saxon
for "Bear"
(cognate to Old Norse
"Bjorn").
Mirkwood---The
"Mirkwood" of Old Norse legend lay between the
Rhine and the
land of the Huns---it also
seems to have been a sort of border between the
world of humans and the
world of monster.
CHAPTER XI: ON THE
DOORSTEP
"A large grey stone
lay in the centre of the grass.....They all fell silent,
the hobbit standing by the
grey stone...." The "grey-stone" is a
typical
marker of the dwelling
place of a dwarf, barrow-wight, or other dead thing;
cf. Beowuld 2553, where
Beowulf shouts at the dragon in the barrow and his
voice is heard ringing
"under harne stan"---under the grey stone.
CHAPTER XII: INSIDE
INFORMATION
The description of the
thief stealing a cup for his lord and the dragon,
aroused, hurtling out in
fire, is a straight rip-off from Beowulf, lines
2200-2350. Smaug's
dialogue with Bilbo is a comic version of Sigurdr's
dialogue with Fafnir in
"Fafnismal", where Sigurdr is reluctant to tell
the
dragon his true name.
CHAPTER XIII: NOT AT HOME
"Arkenstone" is
a simple English adaptation of the Old Norse
"iarkensteinn",
a word used for very
specially beautiful and magically created gems, such as
the jewels which the
Elvish smith Volundr (Wayland) makes out of the eyes of
Nidhodd's sons as part of
his revenge (Poetic Edda, "Volund-arkvida").
CHAPTER XV: THE GATHERING
OF THE CLOUDS
Learning wisdom from the
speech of birds is another thing which appears in
Norse legend; see
"Fafnismal" (presumably, if someone had dared
to taste
Smaug's blood, that person
would have had no trouble understanding the
thrush). The theme of the
ravens as bearers of news comes from Ódhinn's two
ravens, Huginn
("Thoughtful" or "Bold") and Muninn
("Mindful" or "Desirous"),
who fly out over the
worlds and bring information back to Ódhinn.
LORD OF THE RINGS
Saruman---Like Gandalf,
Saruman resembles Ódhinn in his magic, subtlety,
verbal skills, and
occasional use of disguise; however, Saruman embodies
Ódhinn's dark side (or
perhaps the god as the christian Tolkien saw
him)---treachery,
manipulation, and the lust for power.
The Barrow-Wight---In
Germanic tradition, barrows and their treasure are
often guarded by dead men,
who have frightful strength and a hunger for the
flesh of the living. A
proper Germanic hero (such as Grettir or Beowulf)
would wrestle with the
barrow-wight and overcome it by sheer physical
strength. Hobbits, of
course, are not that sort of hero.
Aragorn son of
Arathorn---the broken sword which is reforged as a sign
of
prelude to the royal heir
reclaiming his ancestral rights comes, again, from
the Sigurdr story. The
sword of the Volsungs is broken in Sigmundr's hand at
his last battle. It is
reforged by the dwarf Reginn just before Sigmundr's
son Sigurdr goes to avenge
his father and claim his heritage; Aragorn's
sword is reforged by
Elvish smiths. Note also the alliterative continuity of
the primary name-element,
which is a Germanic tradition. Like Sigurdr, also
Aragorn renames the sword
when it has been reforged (Sigurdr gives him the
name "Gram").
Riders of
Rohan---"Theoden King" is an Anglo-Saxon title
(peoden-cyning),
meaning
"folk-king"; the White Horse is the traditional
emblem associated
with the Saxons in their
conquest of Britain. The House of Eorl is "the noble
house"
("eorl" is cognate with Old Norse jarl, modern
earl). The name Eomer
("famous horse")
appears in Beowulf as the name of a minor character;
Eowyn
("horsejoy") is
also an Anglo-Saxon name, as is her role as guardian of
the
hall in wartime. Her role
as shieldmaiden and Maiden Warrior is more a part
of the Norse tradtion: the
figure of the noblewoman who runs away from home
in the armour of a man and
does mighty deeds appears in both myth and saga.
Basically, the Rohirrim
are Anglo-Saxons with a serious horse fetish. Note
also the Anglo-Saxon
verse-form used by the Rohirrim, as in Eomer's lament for
Theoden: "Mourn not
overmuch! Mighty was the fallen, meet was his ending.
When his mound is raised,
women then shall weep. War now calls us!"
Orcs---the word is from
the Old English, appearing in Beowulf 112-13, as part
of the description of the
unearthly "kin of Cain": "eotenas ond ylfe
ond
orcneas / swylce
gigantas" ("etins and elves and orcs / such
giants"). Etins
and elves are both
basically human in shape, differing only in size,
character, and abilities;
Tolkien presumably found "orcs" to be a more
original name for his
critters than the "goblins" of The Hobbit, as
well as
more appropriate by virtue
of its sound.
Ents---the Old English
"ent" means "giant".
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