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The Afterlife
When one dies the Sál “shatters” freeing the Sálfr, which
during its lifetime the sálfr should have superficially absorbed the
hugr, minni, and possibly the ódhr. The Sálfr then inhabits the hamr (or
continues to inhabit the hamr as the case may be) as it previously
inhabited the lik. The fylgja then guides the sálfr to its destination
before returning to Midgard to guide another individual, preferably a
family member. What remains in Midgard is the lik, hamingja, and ond
(which is permanently seperated at death).
Should the deceased be without heirs, the hamingja
remains within the lik, and may even animate it (see The Unrestful);
otherwise the hamingja is passed on to someone within the family,
particularly a child named after him or her (to some this is called a
“walk in”).
Depending on the path of the individual, many things can
happen after death; but there are certain things that are inescapable.
Many of the sálfr find themselves being lead by their fylgja to a realm
known as Helgard, if one dies of sickness or natural causes related to
sickness this is most certainly where they will dwell. Helgard is the
land of the goddess Halja, and is a land full of beauty and enchantment,
it is the land of eternal rest and comfort (stasis).
Others, who are followers of the Vanir, may find
themselves being lead to Vanaheim, a realm of great forests, lakes,
rivers, and natural beauty of all kinds.
For those who are followers of the Aesir, they find
themselves following their fylgja to Asgard, home of the Aesir; a
marvelous city full of merriment, beauty and wonder.
Those who are slain in battle find themselves following
their fylgja, or a Valkyrie, until they find themselves in Vallhall or
Folkvang, both great halls in the realm of Asgard, with other soldiers
who have died in battle; ther they must fight day in and day out, reborn
to fight anew when the new dawn approaches. I would hope that they have
the option of leaving, should it arrise, otherwise the sure repitition
of it does not tell me that it is desireable. One must keep in mind that
these are The Chosen and known as the Einherjar.
A note: many people try to justify getting into Asgard as
Einherjar by citing battles as “battling against cancer” or “battling
against AIDS” or any other terminal or mental handicap. Those of us who
die of sickness are lead to Helgard, as previously mentioned, there is
no shame or discomfort in that and in the end we are blissful. There are
more ways to Asgard than dying in a battle.
Those who die at sea find themselves in the clutches of
the Vanic goddess Rán, and forever must serve her. This is most
undesireable but there is a way to avoid this. When boarding a sea
vessel we must consider that we must make payment to her in exchange for
our freedom in order to pass beyond her and be lead to the gods and
goddesses. I always carry many unique coins (bronze age are good,
otherwise silver coins should do nicely). It may even be possible that
the dead the become Draugr of the see, tormenting the living whenever
they get a chance.
Those who die with debt to the Svartalfar find themselves
in Svartalfheim, and cannot be freed until the debt is paid off to their
satisfaction. One must consider that in order to pass through to helgard
one must first pass through Svartalfheim, and if one has a debt with the
Svartalfar they must work it off before being allowed to pass (unless
one is really clever but don’t count on it). More on this subject is in
Mountains & Cliffs (below).
In some case the sálfr does not absorb the hugr and
minni, and in these case are reincarnated, generally in the same family
line. They are then reunited with their previous hamingja and fylgja.
These individuals have a higher understanding, though often unknown to
them, due to the fact that have a deeper subconscious memory and a
previous bond with the hamingja and fylgja. These individuals generally
become great leaders, and often, heroes.
So then what happens to the “bad people”? Well our
religion doesn’t have damnation, though some may think so. To some
damnation is being “dishonored” and becoming a “vargr”, or outcast.
That is a form of damnation in this world, but these unfortunate
individuals find that there fylgja has long abandoned them. They are
then forced to face eternity with no guide and so they wonder Midgard
for eternity. This happens with very few people.
Mountains & Cliffs
One of the interesting aspects of life after death in our
religion, is that of the dead dwelling in the mountains. Landnámabók
gives a number of references to certain Icelandic families who believe
that after death they would pass in to a particular hill or mountain
near their home, and to the realm of the dead.
The most detailed account of an entry into the mountains
by the dead is given in Eyrbyggja Saga; Thrórólfr Monstræskegg
(“Bragging-Beard”), a sincere follower of Thórr, is said to have held
one particular mountain near his home in great reverence from the time
he entered Iceland. Thórólfr believed that he and his family would dwell
in the mountain after their deaths. (1)
Thórólfr was not just a sincere follower of Thórr, he was
an ardent one. Before Thórólfr settled in Iceland he was chieftain and
Temple Priest on the island of Moster. He was forced to settle in
Iceland because he harbored Björn the Easterner, the son of Ketill
Flatnefr and enemy of King Harald.
Before leaving Moster, Thórólfr disassembled his Hof and
brought the timber to erect a new Hof in Iceland and he dedicated it to
Thórr. Thórólfr settled at Hofstadir in Breidhafjord on the western
coast, near Helgafell, an isolated mountain at Thorsness. This mountain
was regarded so sacred by Thórólfr that no one was allowed to look upon
it with an unclean face. No living being on Helgafell should be harmed
unless it left the place on its own accord. (2)
After Thórólfr´s death, his son Thorstein Thorskabítr
inherited the property. Thorstein became a powerful man, always having
thirty freemen about him at all times. Thorstein, like his father before
him, was an ardent follower of Thórr. He resided at Helgafell, which
became the greatest sanctuary in Pre-Christian Iceland.
Thorstein was later drowned, along with his crew, on a
fishing expedition.
Before the news of the drowning reached home, Thorstein´s
shepherd was venturing in the mountains when he saw something at
Helgafell, he was facing the Northern side of it when he saw that the
mountain stood open, and the sounds of merriment could be heard coming
from within. As he listened, he heard something that caught his
attention, he realized that the company inside were welcoming Thorstein
and his crew, and that Thorstein was invited to sit in the High Seat
opposite his father. (3)
In Njáls Saga, there is another instance involving the
drowning of men during a fishing expedition, whereupon they are seen
entering a sacred mountain; however, in this instance the mountain is
Kaldbak. It was said that Svanr, a Vitki, received good welcome as he
entered the innermost depths of Kaldbakhorn Mountain, this was witnessed
by several fishermen, all of whom stated that they saw only Svanr, none
of Svanr´s crew accompanied him. Others stated that the fishermen were
lying, though it was unlikely. Svanr was never seen again, alive or
dead. (4)
Aud the Deepminded (5), the famous daughter of Ketill
Flatnefr, converted to Christianity before she came to Iceland; Aud put
up a cross in the hills to mark the spot where she would pray, this
place was known as Krossholar. This place was afterwards held in great
reverance, her kinsmen and descendants regarded it as a sanctuary, and
later built an altar to the gods after reclaiming their faith “they
believed that they would die into these hills.”
If this tradition is reliable, it seems to indicate that
the belief in the dead entering the mountains may be an unpracticed
aspect of other like-minded traditions, and their is evidence in the
Fornalder Sogur and the Flateyjarbok, and in Bardar Saga Snarfellsass,
which seems to be based on memories of this aspect. (6) From Landnámabók
again we learn that similar beliefs were connected with both Thorasbjorg
and Millifell Mountains into which the kinsmen of Selthorir, who were
followers of our gods (7), and Heidarr (8) wished to dwell after their
deaths.
The belief that the soul of the dead passes into certain
holy mountains is one that has continued in Old Lappish Faiths up to
modern times, and is part of the Skertru belief. (9) It is not uncommon
that we may fare-forth to these mountains. (10) These Hamr-farers may
commune with the dead, while those gifted in the art of Seidh may allow
the dead to speak through them. In other words, they use the mountain as
a gateway to the other worlds to find the deceased in question, as
opposed to visiting its grave directly. In the account in the Eyrbyggja
Saga the mountain, like the burial mound is represented inside like a
hall, and their is probably some connection between the grave, and the
mountain in which the dead dwell. (11)
It may be noted that in order for one to pass on to
Helgard after they die they must pass through Svaralfheim beforehand.
You will notice that you cannot venture directly to Helgard from Midgard
(see section on the Nine Worlds, and illustration therein). Also note
that it is not uncommon for one to venture to Svartalfheim by way of
mountains, after all the Svart Alfs and Dark Alfs are said to live in
the mountains. I believe that when one is seen going “into the
mountains” that what is actually being seen is that person beginning
their journey to Helgard. It is also possible that the mountains in
question are a gateway directly to Helgard itself. One should also note
that Holde is often related to cliffs and one may be inspired by
“cliff-sitting” (sker-setja).
The denizens of Svaralfheim, Dark Alfs and Svart Alfs,
are different from one another. (12) The Dark Alfs are the ghosts of the
dead, whereas the Svart Alfs are none other than the skilled dwarves
themselves. The Dark Alfs that are said to dwell in the mountains may
actually be searching for this gateway to Helgard. However, the
mountains are not their only home, they are also the ghosts of
barrow-mounds, and blessings were often left for them so that they would
watch over the lands, and even come to aid those in need. It is also
possible that the Dark Alfs are the ghosts of the men who dealt with the
Svart Alfs extensively and may possibly owe them favors before passing
on to Helgard.
The Svart Alfs are also the dwellers of Svartalfheim and
the mountains. In the beginning the Svart Alfs created themselves, the
Aesir then discovered them and gave them humanoid shape. The Svart Alfs
had come alive as maggots do in meat. (13) Therefore they were not
created from maggots, but instead lived as moggots would by “eating”
their home; I interpret the words “as maggots” to mean that the Svart
Alfs lived off Ymir, in other words, they lived within the earth and
mined its riches. In this way they eat their home as a maggot would. It
should also be noted that some of the Svart Alfs are not living beings
as we know it, Daín (Dead One) for example. It is probable that after
they have lived their extremely long lives that they continue to “live”
and never leave Svartalfheim at all, continuing to dwell (and work) even
after their death.
This supports the idea of the mountains acting as
gateways to Svartalfheim and therfore Helgard. It is well known that
some dead go to Helgard, although they are not limited to Halja´s realm.
However, there is ample proof that our dead may become Dark Alfs and
simply dwell in sacred mountains, or their grave, before they cross the
threshold into Helja´s realm. Undoubtedly the mountains act as gateways
in one way or another.
The Unrestful
In modern times there has been much discomfort with the
possibility of the living dead. Many individuals may feel an eerie
desire to ask for protection while walking through a cemetery or
visiting a grave mound; their religion, or lack thereof, may deny the
possibility of the undead, but this doesn’t explain the feelings of fear
or the emotions that they may feel.
Accepting the possibility, and even dealing with, the
undead has been a part of other societies for thousands of years. After
close examination of the Sagas and Folktales of what were once Asatru
and Vanatru societies one eventually finds reference to the undead, more
commonly known as Draugr.
The Icelandic Dictionary defines Draugr as:
DRAUGR, m [Lat. truncus is perhaps akin]: I. a dry log,
Edda (GI.); this sense, however, only occurs in old poets, in compounds
such as el-draugr, ben-dr., hirði-dr., her-dr., óðal-dr., jó-dr.,
gervi-dr., in poetical circumlocutions of a man, cp. Edda 68, 85. II.
metaph. in prose (as it is now used), a ghost, spirit, esp. the dead
inhabitant of a cairn was called draugr, Ld. 326, Fms. iii. 200, Bs. i.
256, Stj. 492. I Sam. xxviii. 15, Róm. 186, 217, Orkn. 210 (in a
verse), Fas. (Hervar. S.) i. 436-438, Hkv. 2. 49, Ísl. (Harð.S.) ii 47
(in a verse); it also occurs in the verse on the Runic stone in Schonen,
quoted and explained in Rafn Antiq. Orient. 178, but it is uncertain
whether it is here used in the first or second sense. a sluggard, a
drone who walks about as a ghost; draugs-ligr, adj.; drauga-skapr, m.;
draugast, að, to walk about like a ghost. metric., vide draughentr
above. COMPNDS: drauga-drottin, m. the lord of ghosts is one of the
names of Odin, Hkr. i. 11. drauga-fé, n. boards in cairns or tombs, Fas.
ii. 368. drauga-gangr, m. a gang of ghosts. drauga-sögur, f. pl. ghost
stories in nursery tales, for a collection of such, vide Ísl. þjóðs. i.
222-354.
The Draugr are not supernatural individuals, the Draugr
are however superhuman. The Draugr are known to have superhuman strength
and use this to their advantage whenever possible. They use their
strength to wrestle their opponents, and overtake them; in some cases
they don’t resort to wrestling.
The more intelligent Draugr wait for an unsuspecting
individual to approach them whereupon they slap them in the head,
killing the victim instantly as seen in the Icelandic story White Cap.
.........there is a boy and a girl, the boy being more
mischievious of the two; one day the girls mother sent her to fetch the
linen, and she saw a figure (a Draugr) sitting on it’s Howe. The girl
thought it was the boy playing a trick on
her so she ran up to it and stole his cap exclaiming “you
shall not frighten me this time”. When she arrived at home the boy was
waiting for her. The cap she then noticed was half full of earth. The
Draugr remained at his Howe and eventually the village wanted to do
something about it. The village elder proclaimed that the girl must put
the cap back on its head while everyone watched in complete silence. The
girl approached the Draugr, put the cap back on its head and said, “are
you satisfied now?” The Draugr raised its hand and gave her a fearful
blow to the head and exclaimed “Yes, but are you now satisfied?”; the
little girl fell down dead, and the Draugr sank into the earth.
A Draugr is created when someone who was not among the
kindest of sorts dies; this person, being of ill will and full of spite
would have “unfinished business” in the world of the living. At this
person’s death some parts of the soul remain within the lik (body), the
hamr (hide), remains within the lik and keeps the Draugr in its undead
state, the hamr also contains the hamingja (personal power) that acts as
a form of sustenance for the Draugr. In all instances the fylgja has
abandoned the individual.
The vehicles of hamingja are flesh and blood, and the
Draugr hungers for these, but this does not make it a vampire (a vampire
possibly being a romanticized Draugr). The Draugr can drain hamingja,
and courage, with its icy-cold touch.
Draugr occur naturally when the hamingja, for unknown
reasons, doesn’t leave the lik; this is why some Draugr are simply
mindless “walkers.” Draugr occur unnaturally when a powerful Vitki or
Seidhster dies and by force of will, the mind also remains within the
lich. The body does not decay, but does show signs of recent death, such
as swelling or a bluish-black color; this would in effect be the
equivalent of “physical immortality.”
Draugr occur in nature although they are often regarded
as non-existent, especially among those with the most fear of them. The
Draugr appear more commonly within cultures who have not [totally]
converted to Christianity, in other words, societies that use, and
believe in Magickal Arts, especially Necromancy.
The most recent account of a Draugr sighting (that has
been made public) occured in 1911. Teutonic Religion refers to a case
recorded in Old Lore and Miscellany. This case stated how a farmer
disturbed a grave mound and the inhabitant appeared wearing Hel-shoes
(“of horse or cowhide tied on with strips of skin on his feet”) and
warned the farmer that if he took another shovelful that there would be
six cattle deaths in his cornyard and six deaths in his household; the
Draugr was never seen afterwars but it’s proclamation came true. There
were six cattle dead, along with six deaths in the household. Should an
individual receive a warning from a Draugr it should be taken more
seriously than the above example. Draugr have no emotion, or pity and
may often test those who have no respect for them, as in the example set
in the Icelandic Tale: A Ghost’s Vengeance.
...........two friends are
talking about corpses. The first friend says that if he saw one that he
would do his best for it and bury it; the second says “I shall take no
such trouble, but pass it by like any other carrion.” The second friend
later finds the body of an old woman lying in the road, but passes it by
paying no attention to it. The next night the old woman came to him and
said. “No thanks to you for your neglect of me: for you did me neither
good nor evil.” She was quite unsightly, the man grabbed a knife
and chased her out of the house while screaming. “Shall I stab you, you
old witch!?” He went back to bed and saw the Draugr a second time; in
her hand she held her bloody lungs, all clotted with blood and acted as
though she would strike him with them. He jumped out of bed but before
he could reach her, she disappeared. He got into bed and she appeared a
third time and tried to strangle him, he got up to attack her, she
disappeared. This went on until his untimely death.
Another trait of the Draugr is that they are unusually
heavy. An example being the following from the Flateyjarbók:
...........Now it was not long
before sickness came to Thorstein’s home, and was taken ill his wife
first, whose name was Grimhild. She was most robust and strong as a man,
and yet the sickness overpowered her.....and died Grimhild. But when she
was dead, Thorstein went out of the room for a board to lay the corpse
on. ...for now she raises herself up on her elbow, and stretches her
feet out from the bedside, and grasps for her shoes. At the same time
Thorstein the Housemaster came in, and Grimhild laid down, and creaked
there by every timber in the room. Now Thorstein makes a coffin for
Grimhild’s body, and brought it away, and buried it. He was both a very
tall and strong man, but he needed all of that before he got her away
from the house.......
In the case of particularly strong and troublesome
personalities the lik will no longer consent to confine its energies
within the grave mound, but takes offense and leaves it to cause trouble
elsewhere. These Draugr are just as individual after death as they were
in life.
One of the more sinister Draugr was Thórólfr Bægifotr.
Thórólfr was a strong and sinister person, he went into a fit of rage at
being bested by his son in one of his evil designs. The Draugr killed
both men and cattle, he also battered the roof of his former home by
‘riding’ upon it until the people who lived there were driven to the
point of insanity, and abandoned the farm (this is a very common thing
for Draugr to do). After some time his son, Arnkell, the only person
that Thórólfr feared in his life, dug up his body and buried it on a
lonely hill. There was peace for some time, until the death of Arnkell,
then the draugr killed men and cattle as he had done in the past.
Another man was found to dig him up once more. The
Draugr’s body was still undecayed, and was “as black as Hel and as huge
as an ox.” “Afterwards the Draugr was burned (an effective way to kill
Draugr), however the man responsible for the deed paid for it with his
life.
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NOTES:
1. Eyrbyggja Saga IV; “and he believed that he thither would
go when he died, and all his kindred Lain the Ness”.
2. History of Iceland, Gjerset.
3. Landnámabók doesn´t contain this reference, but states,
“it was the belief of the kinsmen of Thórólfr that they would all die into
the fell”.
4. Njáls Saga XIV. The fact that Svanr´s crew were not seen
entering the mountain could be that they were not of the Norse Faith
(Asatru).
5. Aud the Deepminded was a very influencial woman in
Iceland. Aud was the widow of King Olaf the White of Dublin. After her later
husband Thorstein died, and her father as well, she became the recognised
head of the family since both of her brothers (Bjorn the Easterner and
Helgi) had left Norway. She became lonely and decided to join her brothers
in Iceland. With her came her grandchildren, slaves, servants and twenty
freemen (colonists). She stayed with Bjorn for a while and later settled in
Hvam in Hvamsfjord. Aud then liberated her slaves and gave the settlers, and
former slaves, land to settle. All where Christian, their descendants
reverted to Asatru.
6. Fostering by Giants in Saga Literature, H.R.
Ellis-Davidson.
7. Landnámabók, II.
8. Landnámabók, III.
9. They are known as Seidhmenn or Seidhkonur respectively, if
they use the Runes to fare-forth they are known as Vitkis.
10. The Road to Hel, by Hilda R. E. Davidson refers to
Utersuchungen ü. Totenkult und Odinnverehrung bei Nordgermanen und Lappen,
Unwerth.
11. Note that Thórólfr is not buried at Helgafell; Haugsness
is nearby.
12. Teutonic Religion, Kveldúlf Gundarsson.
13. Teutonic Mythology Vol. II, Grimm.
Glossary

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