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The Nine Worlds of Yggdrasil
The Nine Worlds of the Yggdrasil themselves
have been explained extensively in other works, by various authors, so
here I will detail the esoteric significance.

In this map (see illustration above) Migard
is in the center, as this illustrates one must pass through Ljossalfheim
to get to, or from, Vanaheim and Asgard and Svartalfheim to get to, and
from, Jotunheim and Helgard. Also note that to go from Vanaheim to
Asgard, or vice versa, one must pass through Ljossalfheim. The same goes
for Helgard and Jotunheim as they must pass through Svartalfheim.
The reason for this construction is based on
lore and previously explained. Common sense tells us that since
Ljossalfheim is a realm of enlightenment that one must pass through it
to get to the realms of the gods, just as Svartalfheim as a place for
transition of general death must be journeyed through (or as the section
on Afterlife tells us, debt repaid before one is allowed to continue).
Also it should be noted that the map I have
provided differs from previous maps because they were based on the
Kabala. Further I do not subscribe to “directional sense” of North,
South, East and West as they are purely linear; instead I offer Higher,
Lower, Inner and Extra (or Center and Limit). Asgard, Vanaheim and
Ljossalfheim are Higher, Helgard, Jotunheim and Svartalfheim are Lower,
Muspellheim is Intra (or Center) and Nifleheim is Extra (or Limit).
Muspellheim is influenced by the Dynamic, and Nifleheim is influenced by
Stasis.
The words I use to describe these worlds are
concepts. Higher may be thought of on a conscious level in that Higher
is attained through conscious effort and it includes the enclosures of
the gods and goddesses, and the gateway thereto. There is a higher
“vibration” on these levels due to the level of enlightenment. Those who
attain this level have touched the “dynamic”. In this dynamic they are
influenced by the ever dynamic expansion on all levels. The worlds
refered to as Lower are not dynamic, they represent a stasis, or a
preservation. The Lower worlds are Helgard, Jotunheim and Svartalfheim,
inasmuch as they are not dynamic they are “stasis”. Those who have
succumbed to this level have been absorbed by the “stasis”.
Midgard, the physical universe, is located
in the center of the map. As members of Midgard we are in balance with
Dynamic and Stasis, and we see their influence every day. In life we are
given the option of being dynamic or remaining in stasis.
I have created several more charts on this
concept, which appear at the end of this section.
The Nine Worlds:
Muspellheim
Fire [element] - Yellow [color]
Muspellheim was created by Muspell and is
inhabited by “fire giants”.
Muspellheim is an extremely dynamic force
that forces change. It is said that during Ragnarok all will be
initiated from Muspellheim. It is this way that Muspellheim represents
dynamic action and hightened states. Asgard, Vanaheim and Ljossalfheim
are influenced by Muspellheim.
Asgard
Salt - Grey
Created by Odin and Hoenir, this realm is
inhabited by the Aesir and a choice few Vanir, as well as those who have
passed on before us. Asgard represents the culmination of Aesic concepts
and is the highest level of Aesic consciousness. Asgard welcomes more
than the consciously elite however, those who have fallen in battle find
there home in Valhall and Folkvang. It has been theorized by Græna
Vanswynn that perhaps the Aesic half goes to Valhall and the Vanic to
Folkvang since Freyja claims half of those who fall in battle.
Asgard represents the culmination of ideals
on the highest level while balancing those who attain the highest
levels of consciousness and self-identity.
In theory Asgard is more of an urban (Aesic)
environment whereas Vanaheim is more of a natural environment (Vanic).
Vanaheim
Water - Blue
Vanaheim and Asgard are the two Higher
worlds on the Yggdrasil. Vanaheim is the home of the Vanir originating
from Njorth and Nerthus. Aegir created the realm and was peacefully
swayed by the Vanir, and later wed Ran. It states in the Vanir Saga that
eventually the waves rose forth from Vanaheim to move toward Midgard
which later revealed an island which the Vanir inhabit.
All life in Midgard originated from
Vanaheim. Vanaheim is the highest level of consciousness relating to
Vanism.
Ljossalfheim
Yeast - Green
Ljossalfheim is a gateway to both Asgard and
Vanaheim. It is said that the wights of good nature come from here. This
world is watched over by Freyr.
Nifleheim
Ice - Misty Purple
Nifleheim was created by Gymir and is
inhabited by “ice giants”. It represents the limits of all things in the
form of stasis. Helgard, Jotunheim and Svartalfheim are influenced by
Nifleheim.
Helgard
Venom - Black
Helgard is the abode of the dead and those
in stasis. It is ruled by Halja who is a student of Holde.
There is nothing wrong with going to Helgard
when one dies, as that is where most people end up. It is said that it
is a mild climated place where people dwell in a form of non-needing,
i.e. stasis.
Jotunheim
Air - Orange
This is a windy place where the giants and
jotnar dwell. Thorr has ventured here many times, not all inhabitants
are of ill-will.
Svartalfheim
Iron - Red
This is the gateway to Helgard and
Jotunheim. The lower wights dwell here.
Midgard
Earth - All Colors or Brown
The culmination of all things, the physical
universe. From here one may go to Ljossalfheim or Svartalfheim and
beyond.
Additional charts:





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